In this episode Dr. Maria Malyk joins me as we discuss the logistics of traveling to Cuba as Americans, finding and booking Casa Particulars (local rooms for rent w/ families), food, music, cigars, internet challenges, and we share a couple of our most memorable moments in the city.
Shwetambari Mody is an Indian-born, international fashion designer and branding expert living in New York. She is best known for her classic, vibrant, high fashion neck scarves, whose designs and fabrics come together to express both classic and modern elements of the global world.
In the podcast, Shwetambari discusses her design process, the workflow within R&D in the fashion industry and how it fits into Socio-technical systems. We even geek out about fabric libraries and product naming conventions within the fashion industry.
The application process for the i3 program is open for Summer 2017. The iSchool Inclusion Institute (i3) is an undergraduate research and leadership development program that prepares students from underrepresented populations for graduate study and careers in the information sciences. Only 25 students from across the country are selected each year to become i3 Scholars
This month I was able to attend the World Maker Faire held a fe minutes away from Queens College. I Volunteered as part of a team sowing the Zen Robot Gardener.
As technology becomes affordable we will continue to find it in new places. We built a simple a robot to rake a zen garden, and set it up be interacted with and driven by the crowds. It provokes the question “Should we have robots raking our zen garden”?
The project won four Editor’s Choice awards at the Maker Faire!
In this podcast I’m joined by Elaine Gomez, a graduate of the University of Southern California’s MFA program in Interactive Media and Game Design in the School of Cinematic Arts. We discuss the program at USC, empathy in video games, and gender representation in video games and Gamergate.
In This podcast I discuss the Information Economy and how a Social Informatics lens can be used to critique the popular Techno Utopian view as presented by mainstream media. I discuss how Google’s business is not search but advertising, the concept of booms and busts in the computer industry and how Facebook fits into the mix.