The last few weeks I’ve been working with Girlstart
on a summer camp in Teen Second Life. My Teen avatar is pictured above, Stem Skytower is the name. The camp attendees included 19 high school juniors the first week and 23 the second week. The girls came into TSL without any experience. Following a 4 day curriculum based on my undergraduate class, the girls were able to create extraordinary exhibits about women in technology, girls in gaming, and other STEM (science technology, engineering, math) topics.
I’ll be posting more about the projects and the data we collected in the process. My initial reading of the surveys show that this curriculum once again breaks the Second Life learning curve.
We submitted a panel to SXSW (South by Southwest SXSW) so if you have time I’d appreciate a vote : )
Gaming as a Gateway Drug: Getting Girls Interested in Technology
Wanted: Girl Gamers! It’s not just about playing, but using play to ignite a crucial spark. This session will explore how educators, parents and the community can use video games to attract girls to pursue STEM (science, technology, engineering, math).